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EDUCATION

Savannah College of Art and Design

Master of Arts & Bachelor of Fine Arts in 3D Animation focusing on technical art

Artist-Athlete SCAD Men’s Tennis Team 

Bilingual in Spanish and English

 

EXPERIENCE

Technical Character Animation Intern at Epic Games

Kansas City, MO, USA - January 2025 to Present

  • Collaborated in the rigging process by building skeletons and skinning a wide range of stylized characters for the upcoming Disney Universe games and entertainment projects.

  • Helped develop internal tools using Python for Maya to streamline the character team's workflow.

  • Developed procedural, art-directed secondary animation for characters in Unreal Engine.
     

Character Rigging Intern at Sony Pictures Imageworks 

Vancouver, BC, Canada - July 2023 to Aug 2023

  • Collaborated with a team of 7 artists to create and refine character rigging setups for Amazon Prime’s film Red One.

  • Assisted in the rigging process ensuring realistic deformation of Santa Claus's reindeers and his human digital double.

  • Participated in creating a harness rig for the animation team to previsualize the simulation work of the cloth department, facilitating the presentation of work to the director and CG supervisors.

 

On-air graphics 3D Lead at SCADpro for World Wrestling Entertainment (WWE)

Atlanta, GA, USA - Sep 2023 to Nov 2023

  • Led a team of eight 3D artists to create a 20-second ad rebranding the Royal Rumble event.

  • Delivered a clear, cohesive presentation to WWE and SCADpro, showcasing the team's narrative and design strategies.

  • Managed client meetings with WWE, sharing project updates and gathering feedback.

  • Organized weekly check-ins to ensure smooth collaboration between 2D and 3D artists.

 

3D artist at Hollywood Animation Academy

Kansas City, MO, USA - June 2024 to January 2025

  • Collaborated with the school to create and modify game-ready rigs and textures for characters in Maya for students to utilize during their courses and enhance their learning experience.

 

Python tool developer

Freelance, Remote - Sep 2023 to Present 

  • Wrote a class-based Maya-embedded rigging tool to speed up the production of feature-level character rigs using Python for Autodesk Maya. The tool includes several sections such as bipedal, quadrupedal, and facial rigging.

  • Tool documentation

 

Technical Director and Character Rigger of El Patrimonio de Xiuhcoatl at SCAD

Atlanta, GA, USA - Sep 2023 to June 2024

  • Crafted facial rigs for dialogue and body rigs that addressed deformation challenges at extreme callisthenic poses.

  • Responsible for overseeing asset and character modeling providing detailed drawover guidance and technical advice for seamless pipeline integration during production.


 

TEACHING EXPERIENCE

Guest artist at California State University Summer Arts Animation Production Studio

Fresno, CA, USA - July 8, 2024 - July 21, 2024

  • Supervised the production of 3D environments, character models, and rigs utilizing Autodesk Maya for several short films for the Animation Production Studio Summer Arts program.

 

Lecturer for ACM SIGGRAPH student chapter at SCAD

Atlanta, GA, USA - May 4, 2024

  • Presented an introductory lecture on prop rigging in Autodesk Maya, offering artists a comprehensive grasp of the responsibilities of character riggers in production and its relations with the modeling and animation departments.


 

SKILLS

Software: Autodesk Maya, ZBrush, Python, Adobe Suite (Photoshop and Substance Painter), Unreal Engine, GitHub, Perforce

Technical: Character and prop rigging, organic modeling and sculpting, tool scripting, cloth simulation, and character animation.

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